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In the upcoming months we will have the joint pleasure to sit back and enjoy a “Battle Royal” among video game console manufacturers, as they try to wow consumers into buying their precious piece of hardware, and put it under the Christmas tree of their loved ones. “Well, don’t they do that every year?” you may wonder. Yes, they certainly do, but this time around it’s the clash of the Titans quite literally. Sony is repromoting “Playstation 2” anew for the Holidays, while Microsoft is shipping the hotly anticipated “Xbox” and Nintendo is following suit with their own next generation console, “GameCube.” Recently I had a conversation with a friend, who knew of my ongoing background in the computer and video games industry. “So, who do you think will be the big console winner this year?” he asked me. It is a fair and trivial question it seems, but the answer is much less simple. |
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That leaves us with Microsoft and Nintendo. Microsoft has a strong agenda, but no experience in the field. They have some big shoes to fill if they want to win against someone like Nintendo, who has established itself as a household name. However, Microsoft’s mega-advertising budget will not go unnoticed by the public and if the company is able to fulfill consumer demand, they should be in a good position to celebrate this Christmas. Fulfillment is a major roadblock for both, Microsoft and Nintendo, though. Both companies had to move their official launch date because they were not able to produce their consoles in numbers they would need for the roll-out typically not a good sign in a market where one-hour sales figures are more celebrated than Hollywood’s weekend boxoffices, and where manufacturers brag about the length of people queuing up in front of retail stores. |
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“Forget Nintendo,” my friend said, “GameCube doesn’t even have DVD capabilities. No one’s going to buy a console without the ability to play back DVD videos.” I disagree and tell him that most console players simply do not care for DVD in their console. If Nintendo shipped their console with a cartridge system as they did in the past, people would still buy it. “Gameboy Advance” doesn’t have DVD capabilities and just look how its flying off the shelves. The demographics for those consoles buy these machines to play games and nothing but. If it plays DVDs as a bonus, fair enough, but to assume that DVD capabilities are any sort of selling point for video game consoles is looking the wrong way. Of course you always have the niche of people who do care, but the majority of console owners play games and rather spend $100 on a set top player than messing with something as clumsy, unfunctional and unstable as, say, “Playstation 2’s” DVD capabilities. “Isn’t Microsoft losing over $100 on every console they sell?” my friend interjects. “How can they make money?” Fact of the matter is, yes, Microsoft is losing money with every Xbox they ship. But guess what, so do Nintendo and Sony. Sega did so too in the past. It is part of the business model of this industry. Ultimately, what makes a console successful and profitable are software sales. Microsoft will be receiving a royalty on every “Xbox” game that is sold, and when you consider that every year hundreds of millions of console games are sold, I think it is easy to see that this is where the real money is. It is a practice that has been in place since the early days of Nintendo’s NES and it still works today. |
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Early on in the development of the “Xbox,” Microsoft directly included PC developers into their plans and the crop of games that you see on “Xbox” today have an unmistakable resemblance to current PC games. Sadly Microsoft’s first- and third-party development executives are poorly picked, funneling the PC-feel even further, rather than breaking that mold to embrace the hard-core console gamers. Many games are sequels of existing PC titles, and the roster of developers is recruited almost entirely from PC publishers and developers. As a result, Microsoft is basically bringing us a set top PC in a box with games that look, feel and play like PC titles and developers that use “Xbox” as a cheap cross-platform conversion of existing technologies and games. It’s “PC Lite” without the hassles of an operating system and hardware configurations. By the way, isn’t it ironic that Microsoft was the very company responsible for these hassles in the first place, only to circumvent them now? |
Nintendo on the other hand remains very hard-line traditional. The first batch of games includes “Luigi’s Castle” and other “Super Mario” titles, continuing essentially where the “Nintendo 64” left off. There are no surprises here. No real hot developments, and the games look as sweet, bubble-gummy and big-eyed as ever. “GameCube” is a traditional video game console through and through, from the hardware to the marketing, all the way to the restrictive development licenses and development costs that Nintendo imposes. Nintendo also has very strong ties with retail chains and toy stores, which Microsoft lacks at this point, due to their lack of a track record in the field. As a result of these differences, the two consoles innately cater to very different demographics. Both companies have made a lot of petty deals with developers to get them to sign on exclusively to their platforms, but ultimately the product lines are very clean-cut. The question that will determine the success or failure of each platform lies in the consumer. How well will Microsoft |
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flood of commercials. Personally, I think both will succeed in their own ways. Both will find their audience and we will see flame wars among the users that are hotter than those between Atari ST and Amiga fans in the 80s. Personally however, I think that against all odds, “Xbox” will be the surprise winner because it has the world’s developer community squarely in its pocket. Don’t forget at its core, it is a Windows machine with DirectX and one of the fastest graphic cards in the market. |
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