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the DVD community. The reason is quite simple. Game Developers drive technology. No one else in the entire computer business drives hardware developments and sales more than the “Quakes”, “Tomb Raiders”, “Wing Commanders” and other games of this world. OpenGL has been around for years but only when 3D games started to use OpenGL as their latest buzzword, this graphics API became a household name that every computer system needed to support. Where better to look what’s on the horizon for DVD than in the heart of this community? They don’t develop for DVD Video necessarily but they have some interesting developments and ideas that can easily affect DVD Video just as well. |
Nevertheless there were a few interesting things to be found, like VM Labs’ “Noun”, which was formerly known as the infamous Project X. “Nuon” is a technology that enables devices, such as DVD players or digital satellite dishes to become powerful gaming |
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VM Labs plans to roll out the first DVD players this fall, backed by six titles. Plans are to have another 20 to 25 titles on the shelves by the end of the year. Of course the Game Developers Conference is the perfect platform for VM Labs to showcase their technology as they are actively trying to court game developers and publishers alike to create content for their fledgling |
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you heard about the Playstation II so far is true! This next generation gaming console is the most sophisticated piece of computer technology I have seen - and it features a DVD drive. Although Sony had only a prototype of the machine there for the demonstration, the real-time generated demos they were showing were truly breathtaking. Before I give you my personal impressions, let’s crunch some numbers and get into some of the machine’s amazing technical details. |
At the heart of the PSX2 sits a 128bit RISC CPU clocked at 300 MHz with a bus that is capable of handling 3.2 GB/sec. The machine will contain 32 MB of RAM, sitting on a dedicated RAM bus that runs at 800 MHz. If these numbers strike you fantastic, believe me, they are absolutely out of this world. The machine will also contain a graphic synthesizer and a dynamic sound processor. To achieve the superior 3D capabilities of the console, Sony is supporting the CPU with a floating point unit, capable of doing 6.2 GFlops, and 2 separate vector units that can do geometry calculations at 66 million polygons/sec. To round it all up, the console will also be able to do MPEG-2 decoding single-handedly. One of the machine’s most sophisticated elements is the graphic synthesizer running at 150 MHz. It has 4MB of on-chip RAM and sits on a 48 GB/sec bus. It is utilizing 64 bit pixels, which are made up of a 24 bit RGB value, an 8 bit alpha channel and a 32 bit Z-buffer information. The graphic synthesizer will be able to display and deal with anything you can imagine from polygons, meshes, quadsprites, regular bitmap objects... anything. Even with all the features like lighting, bump mapping, volumetric lights, etc. turned on, the machine will still be able to crank out 25 million polygons per second. |
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memory or whether the machine will be so powerful to actually stream geometry from disc in real-time remains to be seen, but no matter what, the Playstation 2 will change the way games look. Since the machine will feature a DVD drive, the question is inevitable. Will you be able to use the Playstation as a DVD Video player? Especially if the machine will retail around the $200-$250 mark as it is rumored, it would beat every stand-alone DVD player in its tracks. Well, while this may seem interesting, the answer is no, not really. First of all, Sony has no plans currently to add DVD Video capabilities to the machine at this point. However, with the power of the machine it would be easy enough to write |
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As a side note before I go, you might also be pleased to hear that none of the DVD-ROM manufacturers I talked to harbors any plans to support the "Divx enhanced" DVD format for their drives or decoders. |
March 30, 1998 |
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© 1997-99 by “DVD Review”. All rights reserved. |
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